Dedicated and passionate concept artist with 10 years of experience in the Game Dev industry. Lecturer, exhibitions participant, was published in various magazines. Developing concepts stimulating the narrative and setting the mood for every project through character design, environment concept art, visual development and keyframes in various styles and genres.
Concept art, illustration and visual development for video games, motion pictures, books, music albums and board games. Designing characters, environments, skins, frames and props for several AAA and Indie titles: third-person action games, first-person shooters, RPG, strategy games, racing games, platformers, simulators.
Past and present clients: MicroProse Software, Nuare Studio, My.Games, Gameco Studios, 3DD Entertainment, ZeroEightHundred Design, Limbheim Studio, Magic Factory Animation, Creative Mobile, GreenFX, Gaming Boom Studios, Wow-How Studio, Hobby World etc.
Created highly polished character concept arts and weapon designs for ”Call of Duty Mobile” (Timi Tencent/Activision), worked closely with a Team Lead.
Worked closely with the CCO to deliver concepts to push quality and overall direction of projects. Designed characters, skins, environment, frames and props for AAA games: third-person action games, first-person shooters, platformers, simulators.
Created concept art and promotional art for sandbox medieval game ”Life is Feudal: MMO”, strategy city builder “Forest Village” and first person shooter ”Agony of War”. Interacted with the Art Director and 3D Artists to deliver high quality concept art and illustrations for production of 3D assets and key art.
Created concept art and ingame art for mobile tcg ”Lords of Asteria” and concept art for unannounced mobile game. Worked closely with the Art Director, Leads and Producers and helped them establish the visuals of the projects.